Tag Archives: strategy

Shock Tactics Review

Beast Gamer Kuma

Editor-in-Chief at Kumazoku Ent
I am a Beast trying to get his game on. Living by the ways of the Konami Code for many years until I decided to share my knowledge and opinions of the gaming world for you mortals. I hope you enjoy the content that we provide here! - Beast Out -
Beast Gamer Kuma

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Cause and effect are the topics of this review. When a game causes a feeling which results in a semi-violent effect or feeling towards said game. The main problem that some gamers have with the industry is releasing content that is not finished or convincing us to just deal with it until a patch comes out. Could you imagine if that happened in everything else we bought? You get a shirt that is only have done, but you wait a few weeks and someone will patch it up or buy a car with a torn axle. If you wait a few months a mechanic will be right there to fix that right up for you. Shock Tactics is one of those titles that has triggered my cause and effect button in a difficult way. Let’s get right into this.

Hands On Review: Clockwork

Beast Gamer Kuma

Editor-in-Chief at Kumazoku Ent
I am a Beast trying to get his game on. Living by the ways of the Konami Code for many years until I decided to share my knowledge and opinions of the gaming world for you mortals. I hope you enjoy the content that we provide here! - Beast Out -
Beast Gamer Kuma

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Well, I am stumped and that is okay because as gamers we tend to run into some snags and as a reviewer playing a different genre of titles it becomes a situation. In this particular situation, I am playing a new indie steampunk theme puzzle platformer called Clockwork. I will be honest that it is not my typical game of choice and that intrigued me. Yes, I was given a review code which is no surprise and now that is out of the way enjoy the review.

Epitaph Hands on Preview

Kikee

Writer at Kumazoku Entertainment
Hallo! Konichiwa! Hello all gamers, anime fans, and lovers of all things nerdy.
Kikee

One thing about the Indie games at EVO 2016 that stood out the most was the art and Epitaph is no exception. This studio based in Brooklyn found an interesting way to push their art. Drawn in by dark backgrounds and neon colored characters I found that there is more to this game than aesthetics. Epitaph puts a whole new spin on death with this highly competitive, tactical game.
Epitaph takes fighting games to a whole new level. Rather than take the traditional root, Epitaph combines basic fighting game elements with strategy elements. Similar from what you’d see in games like Fire Emblem. That alone kicks the game off to a great start. But it just gets more interesting as players dive deeper into combat.

Lost Dimension Review

Iselynne

Iselynne is a viking and passionate gamer who finds it really awkward to write about them-self in third person. They are currently fighting a severe addiction to chocolate milk and their favourite Pokémon is Bulbasaur.

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Lost Dimension is one of those JRPGs that might have flown under the radar of many people. While the genre has some well known titles such as Final Fantasy and the Tales series, there is a lot of niche games that never make it to western shores, and those that do are not marketed or written a lot about. On the surface, Lost Dimension looks like a run-of-the-mill RPG. The anime box art with protagonists that look like teenagers makes the game look like the average game you’d expect. But looking past the box art and standard plot there are some twists that makes this game stand out. In your party of protagonists there are traitors that are plotting against you. These traitors are selected randomly at the start of each new game, so you will never be able to predict how things will play out. Put that together with a strategic combat system, and you are looking at a game that is trying some new things while still feeling familiar. But is Lost Dimension overreaching in its ambitions, or does it succeed?

Heroes of the Storm: I Love it and I Hate it Review

Guest

Guest Writers One and All.

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I have been playing Heroes of the Storm for about four months now, and I can honestly say I am hooked and loving it. In fact, I find it hard to go back to League of Legends (Riot fanboys don’t shit your assholes out across the room; I’m not saying one game is better than the other. I’m just stating my sexual preference for HoTS :).  However, as much as I love HoTS, I find myself wanting to flip over furniture more than when I’m playing other MOBAs (Massive Online Battle Arneas), so I have this love- hate relationship with the game.

Deathtrap Early Access Review

Guest

Guest Writers One and All.

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Good Day All,

Deathtrap is billed as a tower defense game with a heavy focus on rpg elements. But I have always felt that tower defense games always had a good amount of rpg elements, so I was curious as to how they made this focus to be more than just a tower defense game with rpg elements.

Well I found out what they did here. The gameplay does have elements of a tower defense game, but combined it with the style of Gauntlet. Overhead view of the player roaming an area, like a dungeon, setting up traps (here lies the tower defense aspects) and then once your done setting up the traps you begin the onslaught.